Profile PictureMaxwell Spiegel
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Desert Sand 01_mxspg (Material)

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Desert Sand 01_mxspg (Material)

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Here’s a Desert Sand Texture based on a Photogrammetry mesh. This scan was done in Southern California.

CONTENT:

  • 2 x 4096x4906 8 bits PNG (Base Color, AORM)
  • 2 x 4096x4096 EXR (16 bits Normal, 32 bits Height)
  • 2 x 8192x8192 8 bits PNG (Base Color, AORM)
  • 2 x 8192x8192 EXR (16 bits Normal, 32 bits Height)
  • 3 renders of the material.

NOTES:

  • If you need a Glossiness map, flip the Roughness map in engine or invert (Control + I) the image in any image editor (Photoshop, GIMP, Kitra...) or use the Alpha Channel from the Unity texture.
  • Normal map is set with an OpenGL Y orientation. If you need DirectX Y orientation, flip the green channel (from the RGB channels) in engine or invert the green channel (Control + I) in any image editor (Photoshop, GIMP, Kitra...).

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    • Freelance & Personal Use - Up to 1 user.
    • Indie Studio - Up to 20 workers.
    • Big Studio - More than 20 workers.
  • Standard commercial licence:
    • Unlimited use of the product in the licensee’s personal projects, which are not commercially distributed.
    • Single use of the product in a work or project of a commercial nature where the licensee participates directly. This work or project can only generate a maximum of 2,000 sales or 20,000 views. There is no obligation to credit the creator of the resources, although it is recommended.
  • Extended commercial licence:
    • Unlimited use of the product in the licensee’s personal projects, which are not commercially distributed.
    • Unlimited use of the product in any number of works or projects of a commercial nature where the licensee participates directly. There are no restrictions on the maximum sales, revenue or the monthly views that these projects can generate. There is no obligation to credit the creator of the resources, although it is recommended.
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Desert Sand 01 (Material): 4k/8k PBR Textures, and Renders.

Size
540 MB
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